Examples of first-person perspective can be found in all genres of gaming, from adventure and RPGs to sports and racing games. In 1993, Doom introduced the world to the first-person shooter and gaming was never the same.
In this edition of Tag Ten, I take a look at ten of my favorite first-person perspectives. This isn't a list of the ten best or the ten most impressive views, but rather is ten that I've enjoyed throughout my years of gaming.
Mirror's Edge (Xbox 360, PS3, PC - 2008)
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| Faith was one of the best characters of 2008 |
A first-person parkour game that sometimes (frustratingly) forced you to fight, Mirror's Edge scored major points for its fast game play, beautiful environment and creative effects. As Faith, you ran, tumbled and jumped your way through a playground of building rooftops, hallways and city streets. Build up enough speed and the edges of your screen would blur. You could literally hear the wind whistling past Faith's ears.
No other game has given me the same sensation of vertigo as I jumped over 40-story gaps at breakneck speed.
Myst (PC - 1993)
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| Was this ship important? I have no idea |
See, Myst was my first foray into a 3D environment. Even if it was just a series of point-and-click screens, it blew my five-year-old mind. You mean you can go FORWARD instead of just to the right??!?!
I still have no idea what Myst was about, or what I was trying to do on that island and it really doesn't matter. As they say, you never forget your first.
Star Wars Episode 1 Racer (Nintendo 64 - 1999)
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| Moments before crashing... again |
Episode 1 Racer was a wickedly-fast racing game that had you blasting through various Star Wars locales at 800 km/h. While the default view was a trailing camera, the first person view planted you in the cockpit, bouncing along behind (or in Neva Kee's case, in front of) two rocket engines.
Never mind that it was damn near impossible to navigate the twists and turns from this view. Racer let you learn exactly what it would look like to crash directly into a wall at twice the speed of sound.
NFL 2K5 (Xbox, Playstation 2 - 2004)
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| This is the closest any of us will get to playing a down of NFL football |
NFL 2k5 actually did it.
Sporting a $20 price point, 2K5 looked like a serious competitor to Madden when it released in 2004, so much so that EA snatched up an exclusive licensing agreement with the NFL, forcing 2K Sports to cease production on the franchise.
2K5 touted a first-person football mode (which was also in 2K4) that let you see the eyes through players on the field. In truth, it wasn't much more than a gimmick mode, but the real tragedy is wondering how it would have evolved had 2K Football not bit the dust.
Call of Duty 4 Modern Warfare (Xbox 360, Playstation 3 - 2007)
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| Still gives me goosebumps |
By now, most of the internet is familiar with the story. As Sgt. Paul Jackson, you perform a harrowing rescue of a downed teammate. You breath a sigh of relief as you fly away, thinking that the mission is over, until a freaking nuke goes off in the middle of the city, leveling the city and knocking your chopper out of the sky. As you crawl out of the wreckage, you collapse onto the ground and die, staring at the mushroom cloud in the distance.
It was shocking. I spent the next few missions thinking that Jackson had somehow survived and we would rescue him from the debris sometime later. It never happened. Jackson was dead, and you had experienced his dying breath through his eyes. Wow.
Star Wars Trilogy Arcade (Arcade - 1998)
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| Even poorly-pixelated, Vader is intimidating |
The first-person flying and shooting sections were okay, but the real treats were the lightsaber battles against Boba Fett and Darth Vader.
Following visual queues on the screen, you moved the joystick to block and swing. The controls would vibrate when you made contact, making it feel like you were actually making contact. It remains to this day the best video game lightsaber experience I've ever played.
Doom 3 (Xbox, PC - 2004)
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| You're going to be shooting at him a lot |
The monsters weren't just scary, they were huge and they were out to kick your ass. You could be walking down an empty hallway, then turn around and see a hulking mass of teeth and claws running at you at full speed.
Halo might have been the predominant shooter on the Xbox, but there was something special about back-peddling at full speed, unloading a full clip into a helldog that wanted to snack on your face.
Fatal Frame II (Playstation, Xbox - 2003/2004)
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| Oh Japanese horror |
How scary was this game? In order to hurt the ghosts, you have to take pictures of them with your camera. The better -- and closer -- the picture, the more damage you did. In other words, it was beneficial to let the ghost get as close as possible before snapping the shot.
This is the gaming equivalent of seeing how long you can hold your hand over a candle.
Star Wars: Shadows of the Empire (Nintendo 64 - 1996)
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| Just like the movie! |
Shadows of the Empire hasn't aged gracefully, which is a nice way of saying that it looks like ass today. It was one of my favorite N64-era games, in no small part because of the vehicle levels.
The on-foot levels featured a first-person camera, but it was only good for leading you off cliffs. The swoop chase and space battles were better, but the game really shined in its first level, the battle of Hoth.
Putting you behind the wheel (do they have wheels?) of a Snowspeeder, you were tasked with defending Ecko Base from waves of Imperial forces. It was a sequence straight out of The Empire Strikes Back, and it remains to this day the best representation. Trying to trip AT-ATs with your tow cable in cockpit mode was more than a little frustrating, but it made it all the more satisfying when you finally pulled it off.
The Legend of Zelda: Ocarina of Time (Nintendo 64 - 1998)
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| So many memories... |
Pressing C-Up on the controller changed your perspective from third to first person, allowing you to look around the sprawling environments. Equipping the slingshot, longshot or bow also snapped you into first person, turning the game into a stationary FPS.
There is so much I love about the feature. The noise when you zoom in, Navi yelling, 'look!' when there was an object of interest in the room, climbing to the top of Death Mountain to survey Hyrule. Everything about Ocarina of Time was awesome, including the view.
What are your favorite first-person perspectives? Let me know in the comments section!









